Wednesday, 28 November 2012

Documentation


    Documentation is key for a smooth running operation, it allows you to understand when and where you should be at during the project. This blog entry is a practise for the FMP in the third year, doing this will allow me to see where my documentation is lacking and therefore can be improved before the real thing.

 Project Outline:
   This project is designed to test my technical abilities and design plans. My personal aim is to improve my skills, plan efficiently and be able to create a scene that is believable to be in a ps3 game. The objective is to complete the task to a standard that would be acceptable in a game.
   As stated previously, I will be creating my project for the ps3 platform. As I have a penchant for the horror theme, I will be dedicating this task to that particular genre. This will allow me to express my gratitude and fondness of the genre.
    The audience will be for teenagers around 15+ and will not favour a particular sex. I chose teenagers, as I am currently in that age range so I will be able to project how I’d feel about the project as if I hadn’t seen it before, allowing me to change ideas and plans on how it appeals (or doesn’t) to me. Teenagers are the targeted audience for most games, which is another reason to base my game on this audience.
    The software and technology I intend to use are, 3dsmax 2012, photoshop cs5 and udk as  these are theoftware I feel most comfortable using which will allow me to create the project at the best of my ability and time set. Instead of instigating time to learn new software.
     The project will be based on the idea of a female protagonist fighting an apocalyptic world full of mutated, dangerous enemies ranging from small creatures to large bosses. The character arc will be that in order to protect the people she finds along the way, she has to make difficult choices which define her leadership qualities as well as overall, making her a better and redefined person from what she used to be, which was a nobody. She learns to respect the life she has been given.
  
Technical Specifications:
Lead Character (Protagonist):
 -    Female, Aged 25, white, English. Strawberry blonde with blue eyes.
-          3 x (512 x 512) diffuse texture sheets. (6 x ((512 x 512)) normal and speculars)
-          2,500 triangle budget
-          Functionality: Being the protagonist means that the game will be set around the character arc of this character specifically. This means that most effort and work will be given to the protagonist. This is so that the audience will become emotionally involved with her.


Non-playable character:
-          Male, Aged 11, Caucasian, black hair with hazel eyes.
-          3 x (512 x 512) diffuse texture sheets. (6 x ((512 x 512)) normal and speculars)
-          2,000 triangle budget
-          Functionality: The first person the protagonist saves. Represents her childish needs and the ability to be an authoritive figure to him.


Vehicle:
-          LandRover, black, 4wd, factory fitted body kit, leather interior.
-          1 x (1024 x 1024) diffuse. 2 x (512 x 512) diffuse. (6 x ((512 x 512)) normal and speculars)
-          3,000 triangle budget
-          Functionality: Mobility. Represents communism by being the newest land rover version, stolen from a rich, selfish man.

Enviroment:
-          Hospital waiting room, including stacks of chairs, a desk and a small childs play/waiting area (Similar to the ENT specialist waiting room at Leicester general).
-          2 x (1024 x 1024) 1 x (512 x 512) diffuse maps. (6 x ((512 x 512)) specular and normal)
-          8,000 triangle budget
-          Functionality: Hold up area for the survivors to fight off mutations and gather important medical equipment. Comments on the reliability of the human race on quickly learning the difference between what is needed and what is wanted. Also comments again, on communism as they encounter items which are not useful but are taken anyway.

Props:
Scalpel
-          Surgens scalpel found in the overrun hospital, blooded but in good use.
-          1 x (512 x 512) diffuse (2 x ((512 x 512)) specular and normal maps)
-          250 triangle budget
-          Functionality: Weapon, protection.

Bone Saw
-          Surgical bone saw found in operation room, un used.
-          1 x (512 x 512) diffuse (2 x ((512 x 512)) specular and normal maps)
-          250 triangle budget
-          Functionality: Weapon, protection.

Desk
-          Circular desk and reception area, with two chairs and a computer monitor and processor.
-          2 x (512 x 512) diffuse (4 x ((256x256 specular and normal maps)
-          1,000 triangle budget
-          Functionality: Hiding area

Childs area
-          Small childs table and 3 plastic chairs, small amount of childs plastic toys scattered on the floor.
-          3 x (512 x 512) diffuse (6 x ((256x256 specular and normal maps)
-          1,000 triangle budget.
-          Functionality: Another hiding area, comments on childish behaviour and oppressive psychological aspects hidden within the protagonists childhood.

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