Level Design
is where the development of a game physically begins. It takes a lot of thought
and process to be able to create a successful level and environment. You have
to be aware of the space and general interactivity. As well as the importance
of playability and the way the player navigates through the level. Level design
combines the use of visual and geometric abilities all designed to construct
the architecture of the level. It requires more than just an artistic way of
thinking, it demands a structural and precise insight to the mechanical
expectations of architecture. This is because level design is an expensive use
of time, as if things don’t work or look right then the level, and therefore
the game will look bad, and this will be shown in the sales of the games.
Gamers want to play something believable, not something that is falling apart
at the seems.
Another important aspect of level
design is the purpose of what is going to be placed in the level and why you
are having it in the level, you need to consider what the purpose of the object
is and how it will help you to get your end result. Deciding the location and
environment will help you back up your general theme for a game. For example,
in horror games such as silent hill, don’t you always see hospitals and
abandoned theme parks? Why? Because they are creepy! So if you’re creating a
horror game, you aren’t going to have the environment in a sunny field full of
rainbows and unicorns. No. you will conform to stereotypical places ideal for
your theme.
So, with that
in mind, the level must be constructed around the general story of the game.
You must realise, before creating a level, what the environment and place has
to do with the story and why the character(s) are there? This will help you
decide assets and how the level is constructed.
The layout is
another important aspect of level design. You don’t want the player to have a
headache because the level is designed like a maze (Unless your making a maze,
then it should be maze-like) forcing them to give up because they’ve “Gone past
this same tree several times now”. These are important things that you must
keep in mind if you want to create a successful level.
Another
important stage with creating a level is what are the objectives and obstacles?
As these will help to forward the plot and storyline. If these are missed out
then the game will not have a meaning. You need to give a typical character arc
to the character by setting tasks and having problems, like with any film or
game. Your protagonist has some sort of problem to overcome which in the end
makes them or the world better. (This cannot be typical of ALL game and films,
just the majority) You must also create main focal points in your level. This
will help draw gamers in the world, giving them something to concentrate on.
Focal points must be visually pleasing and could often be the sign of where the
player needs to go or the importance of that area.
In conclusion, all
these things are relatively important to the full aspect of a game. Poor level
design will result in a overall poor outcome, as level design is classed as the
“interface” (how the person reacts with the operating system) and will be an
important and constant feature of the game.
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