First blog back on the game art course. To be
honest I’m kind of surprised that I’ve made it this far. Having started this
course with little to know knowledge of what art is in comparison to what I know
now. But saying this I still have a hell of a way to go to actually become a
good artist, especially in comparison to the rest of the class. In comparison
to myself a few years back, I believe I’ve had a steady incline in the
production of work, however I know I need to get my a$$ in gear this year if I actually
want to achieve something. I am honestly worried about my level of art in
accordance to the rest of the ability of the class. I enjoy doing art, but the
stress is something I need to work on, as getting stressed will not be helpful
at all. I need to make sure to manage my time correctly, and practise. I need
to really get started as soon as possible.
Wednesday, 2 October 2013
Tuesday, 21 May 2013
Second Year Reflection
It’s that time of year again, deadlines,
stress and hopeful progression to the next year. Universities are useful for
structuring your path towards the career you hope to work in. For me, this was
in the gaming industry, which is why I chose to study a degree course that
would focus my skills and allow me to concentrate on achieving this goal.
Without a degree, you are less likely to make it into the games industry, as it
is difficult enough with a degree that has tamed your skills for industry.
Universities differ from college and school education immensely, as I came from
school after sixth form straight away then I wasn’t expecting such a vast change.
Universities give you more freedom to learn for yourself instead of having to
spoon-feed you information and hold your hand all the way through the year. I
enjoy the freedom, though the quick change I had to go through to be able to
put up with the heavier work load was something that scared me greatly. I find
it difficult to learn things for myself sometimes as there is a vast array of
information on the internet and 98% of that is practically useless as it has
nothing to do with what you actually want to find out.
Universities
come from the medieval ages, taking place hundreds of years in schools such as monasteries.
The earliest universities were created from cathedral schools, although this
was quite rare at the time. Universities were also founded by kings, for
example; University in Prague. A majority of schools in the medieval ages then
became higher-education colleges and universities. Nowadays, higher education
is still separated from the compulsory education like it was when universities
were first created. This means that people have a choice as to whether they
wish to continue to acquire knowledge or whether they wish to go straight into
employment.
From my
university education, I expect to receive training and information on my chosen
career and help about any issues during the time of the degree. Also, if any
employment opportunity arrives, I aspect that my tutors would let the class
know, as they have ties to the industry, they can use these to get people in
industry to come and give us there opinion on the matter and help with any
questions we wish to ask.
Hopefully, if I
am able to complete my three years’ worth of university education I’d like to
get a degree. This degree, I’m hoping, will allow me to be more visibly
pleasing to employers, even if not in the gaming industry. As hopefully
companies will see that I can put in the effort and teach myself new things,
and most of all, stick with something I want to do. Although I am currently
afraid of not being able to get a job at all, because from hearsay, even people
with university degrees are still not able to find work and are having to go on
job seekers.
This is how I hopefully
will be able to get a well-paid job and actually afford to survive comfortably.
Completeing this degree will show that I am capable of sticking to something,
teaching myself and reflecting on what I am told. These are all important
aspects of a career and hopefully employers will see that.
In reflection
to the second year, I believe I have improved some of my skills and I will
hopefully be able to continue this onto the third year. Looking back, I think I’ve
also managed to plan my time efficiently and finish my work with plenty of time
instead of panicking to fix things last minute.
Most projects I have
enjoyed, others I’m just glad are over. It’s all part of my learning curve and I
believe that I have come a long way since first starting this course.
Tuesday, 30 April 2013
Life Story...
Personally, I’m really enjoying life drawing at the minute.
I feel like it’s the thing I enjoy most on this course. It’s something I strive
to perfect, the human form is so unbelievable beautiful and incredibly
intelligent. I love emphasising the curves of the female figure. I find this is
the style I tend to lean towards. I’d love to have different size life models
too (Don’t get me wrong, the life models we have now are great) Perhaps a male
figure or maybe a women more voluptuous to give me a different understanding of
the human form.
I seem to be grasping forshorting better now. Before I attempted
to draw the model outright in perspective. However I find it best to produce
the image, measuring parts of the body in comparison to others.
Thursday, 25 April 2013
Assets
Here are a couple of assets i've made for the group project! I'm enjoying working with most of the team as it's interesting have a different perspective on things! And i',m now totally addicted to making rust. hmmmnnnn..... rust *Drools*
Life Changing or Career Building?
I believe that
with the education into a career such as game art design, there isn’t a choice
between specific technical skills and developing learning attributes as I
believe they are both important in having a rounded and broad spectrum of
skills that have been learnt.
We cannot know the
future, however we can imagine. In the time it takes to learn certain skills
with regards to game art, technology will advance, but it shouldn’t advance too
drastically in a short amount of time. Humans are interactive species, we love
to gloat about the upcoming new technology that will be available for purchase
soon. This means that most people will be in the loop with technology, whether
it’s through hear-say, internet, newspaper ect. Skills needed are unlikely to
change too drastically for your education to be meaningless. Often skills can
be transferred to other job roles and can easily be picked up or changed
according to what advancements have been made. It will not just be you not
understanding how to progress in a company, most other people will need to be
re-educated in some aspects as well. There is no point in worrying whether your
skills will be useful in the future as it will happen with most aspects in
life. Things are forever changing, for example, you learn a small amount of
instruments, yet now, you can get all instruments downloaded at a press of a
button on your laptop. Things do become out of date and the only way to keep
advancing is to be able to see this change, cope and learn from it.
However, saying
this, it is still important to plan for the present. It is important to meet
the current demand from an organisation as planning for the future would be
useless to get you hired as they want to see what skills you have there and
then instead of what you may be able to do in the future. (However, I am not
saying don’t discuss some advancements, just concentrate on the here and now.
It is important
to be a rounded person if you don’t mind where you would like to be in the
games industry. If you want to work for a specific company then you will have
to research into whether the company prefer technical over artistic skills or
vice versa. Many companies will want you to be the “jack of all trades”, but be
experienced in one overall part of the gaming experience. It really depends on
what a company requires and what you can give, if both criteria match then
there will be a high possibility that there may be a job for you.
It is difficult
for education to accomplish all the needs that both the student and industry
want. The industry will change the criteria for it’s employees on a regukar
basis, as they have the money and power to do so. So it is important for
communication between industry and education so that universitys and colleges
can supply graduates with training they need to be of use to the industry. It
is all required to be able to work in a circle, as the industry needs the
employees for work, as do the employees need the industry. It is not a linear
answer to such a broad question, it requires communication and planning to
achieve an overall positive outlook for both industry and worker.
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