Tuesday, 30 April 2013

VROOM VROOM

Vehicle Design Final - Based on the human form.

Digital

Been trying out some digital. not really used to it yet but i think i'm learning...

Life Story...


Personally, I’m really enjoying life drawing at the minute. I feel like it’s the thing I enjoy most on this course. It’s something I strive to perfect, the human form is so unbelievable beautiful and incredibly intelligent. I love emphasising the curves of the female figure. I find this is the style I tend to lean towards. I’d love to have different size life models too (Don’t get me wrong, the life models we have now are great) Perhaps a male figure or maybe a women more voluptuous to give me a different understanding of the human form.
I seem to be grasping forshorting better now. Before I attempted to draw the model outright in perspective. However I find it best to produce the image, measuring parts of the body in comparison to others.

Thursday, 25 April 2013

Assets

Here are a couple of assets i've made for the group project! I'm enjoying working with most of the team as it's interesting have a different perspective on things! And i',m now totally addicted to making rust. hmmmnnnn..... rust *Drools*

Life Changing or Career Building?


      I believe that with the education into a career such as game art design, there isn’t a choice between specific technical skills and developing learning attributes as I believe they are both important in having a rounded and broad spectrum of skills that have been learnt.
    We cannot know the future, however we can imagine. In the time it takes to learn certain skills with regards to game art, technology will advance, but it shouldn’t advance too drastically in a short amount of time. Humans are interactive species, we love to gloat about the upcoming new technology that will be available for purchase soon. This means that most people will be in the loop with technology, whether it’s through hear-say, internet, newspaper ect. Skills needed are unlikely to change too drastically for your education to be meaningless. Often skills can be transferred to other job roles and can easily be picked up or changed according to what advancements have been made. It will not just be you not understanding how to progress in a company, most other people will need to be re-educated in some aspects as well. There is no point in worrying whether your skills will be useful in the future as it will happen with most aspects in life. Things are forever changing, for example, you learn a small amount of instruments, yet now, you can get all instruments downloaded at a press of a button on your laptop. Things do become out of date and the only way to keep advancing is to be able to see this change, cope and learn from it.
    However, saying this, it is still important to plan for the present. It is important to meet the current demand from an organisation as planning for the future would be useless to get you hired as they want to see what skills you have there and then instead of what you may be able to do in the future. (However, I am not saying don’t discuss some advancements, just concentrate on the here and now.
     It is important to be a rounded person if you don’t mind where you would like to be in the games industry. If you want to work for a specific company then you will have to research into whether the company prefer technical over artistic skills or vice versa. Many companies will want you to be the “jack of all trades”, but be experienced in one overall part of the gaming experience. It really depends on what a company requires and what you can give, if both criteria match then there will be a high possibility that there may be a job for you.
    It is difficult for education to accomplish all the needs that both the student and industry want. The industry will change the criteria for it’s employees on a regukar basis, as they have the money and power to do so. So it is important for communication between industry and education so that universitys and colleges can supply graduates with training they need to be of use to the industry. It is all required to be able to work in a circle, as the industry needs the employees for work, as do the employees need the industry. It is not a linear answer to such a broad question, it requires communication and planning to achieve an overall positive outlook for both industry and worker.

Tuesday, 5 March 2013

Creativity


   Creativity, Definition; The use of the imagination or original ideas espcially in the production of an artistic work.
   So what does this mean? Everyone has an imagination, whether it be imagining what food they will have tonight or imagining a narrative in a post-apocolyptic world. There are different variations of imagination and creativity. Artists nuture creativity and express it through artist mediums such as paint, pencils, digital. But how far can we go within imagination and what defines this from reality. Imagination can sometimes be a vessel from the stress of real world issues and allow us to become submerged into a lower level of our subconscious. Many times a day I will zone out and begin creating different stories and characters.
   In practical terms, if someone is psychologically damaged in childhood, they may imagine things such as people, personalities and some even create hole new meanings for reality. This is the end of creativity that I find quite frightening, the human brain can not handle a situation so it creates another as reality to sooth the stress. This is the furthest push of the imagination, and is overwhelming to think about.
   Talent is produced when creativity is carefully moulded and practised excessively. It is unlikely that any human will try something once and be amazing at it from the off. I personally believe that artists are taught. This stems back to the nature/ nuture debate. This debate can be traced back to many aspects of the human psyche, for example are murderers born natural killers or does society make them this way? I think it has to be a mixture of both, as well as creating an artist. You have to be able to recognise shapes and dynamics of drawing, but you will learn new techniques from peers and people throughout your life. Some people do not care for there creative sides, and allow this to wilt. Artists however enjoy the creativity, and therefore allow the knowledge and perception of art to grow. Craft and skill both play a part on stimulating creativity and talent. You develop the skill of art via practise, practise allows you to craft your talent. It is an inevitable circle, you practise at something then you will improve. I personally disagree that skill and craft hinder your abilities as an artist, as these traits improve within time. Anything learnt cannot be a hinder. Talent can be seen as something you are born with, this is incorrect. We are all born with the same talent as everyone else. We are infant humans, we have the same aspects as each other at that age.  Skill is often seen as something learnt. Both skill and talent are things that are learnt, on one is born amazing, we are born with the basic urges, cry for food, cry for change, cry for pain. If we didn’t learn we would still be at this stage now. This is the simplicity of human evolution and learning. From this we learn and manipulate different aspects of our personalities.
    Creativity is seen in game art generation. Without the imagination to think of a suitable story there wouldn’t be a starting point for the game. It manifests itself throughout the evolution of a game. Technical advancements allow artists to use more than traditional medium to express the creativity. It allows us to get the thoughts in our mind, down on paper for others to see. It can be argued that it is much quicker to make digital paints than traditional, because you can erase and change colours at a click of a mouse, although it still takes a lot of talent to use.
   In the industry, all roles use creativity in the creation of a game. Art directors, programmers, writers all have to be able to imagine how something looks or works and get it into the game. It is an important aspect to have, and is needed to create a flowing game. As the audience we feel the creativity stems from the entirety of the game, not individual identities. You don’t normally focus on individual points in the game unless you are playing it to find these tell tale signs.
   There are a variety of ways the gaming industry manifests creativity. All areas of the team uses creativity, so it will be shown via all areas of the game. The graphics are engineered by imagination, as are the narratives, AI, gameplay, concepts. You cannot escape imagination, it is everywhere.
    As an artists, I show my creativity through the images I create, the thought flows from my brain to my hand and splurges onto the paper in front of me. I cannot control it, I need to express it through however I can, thus by drawing it in physical form. I need to develop my drawing understanding and ability to enter the field I wish to be in.

H R Giger

Wanted to show you some amazing work by one of my favourite artists.