Tuesday, 30 April 2013
Life Story...
Personally, I’m really enjoying life drawing at the minute.
I feel like it’s the thing I enjoy most on this course. It’s something I strive
to perfect, the human form is so unbelievable beautiful and incredibly
intelligent. I love emphasising the curves of the female figure. I find this is
the style I tend to lean towards. I’d love to have different size life models
too (Don’t get me wrong, the life models we have now are great) Perhaps a male
figure or maybe a women more voluptuous to give me a different understanding of
the human form.
I seem to be grasping forshorting better now. Before I attempted
to draw the model outright in perspective. However I find it best to produce
the image, measuring parts of the body in comparison to others.
Thursday, 25 April 2013
Assets
Here are a couple of assets i've made for the group project! I'm enjoying working with most of the team as it's interesting have a different perspective on things! And i',m now totally addicted to making rust. hmmmnnnn..... rust *Drools*
Life Changing or Career Building?
I believe that
with the education into a career such as game art design, there isn’t a choice
between specific technical skills and developing learning attributes as I
believe they are both important in having a rounded and broad spectrum of
skills that have been learnt.
We cannot know the
future, however we can imagine. In the time it takes to learn certain skills
with regards to game art, technology will advance, but it shouldn’t advance too
drastically in a short amount of time. Humans are interactive species, we love
to gloat about the upcoming new technology that will be available for purchase
soon. This means that most people will be in the loop with technology, whether
it’s through hear-say, internet, newspaper ect. Skills needed are unlikely to
change too drastically for your education to be meaningless. Often skills can
be transferred to other job roles and can easily be picked up or changed
according to what advancements have been made. It will not just be you not
understanding how to progress in a company, most other people will need to be
re-educated in some aspects as well. There is no point in worrying whether your
skills will be useful in the future as it will happen with most aspects in
life. Things are forever changing, for example, you learn a small amount of
instruments, yet now, you can get all instruments downloaded at a press of a
button on your laptop. Things do become out of date and the only way to keep
advancing is to be able to see this change, cope and learn from it.
However, saying
this, it is still important to plan for the present. It is important to meet
the current demand from an organisation as planning for the future would be
useless to get you hired as they want to see what skills you have there and
then instead of what you may be able to do in the future. (However, I am not
saying don’t discuss some advancements, just concentrate on the here and now.
It is important
to be a rounded person if you don’t mind where you would like to be in the
games industry. If you want to work for a specific company then you will have
to research into whether the company prefer technical over artistic skills or
vice versa. Many companies will want you to be the “jack of all trades”, but be
experienced in one overall part of the gaming experience. It really depends on
what a company requires and what you can give, if both criteria match then
there will be a high possibility that there may be a job for you.
It is difficult
for education to accomplish all the needs that both the student and industry
want. The industry will change the criteria for it’s employees on a regukar
basis, as they have the money and power to do so. So it is important for
communication between industry and education so that universitys and colleges
can supply graduates with training they need to be of use to the industry. It
is all required to be able to work in a circle, as the industry needs the
employees for work, as do the employees need the industry. It is not a linear
answer to such a broad question, it requires communication and planning to
achieve an overall positive outlook for both industry and worker.
Tuesday, 5 March 2013
Creativity
Creativity,
Definition; The
use of the imagination or original ideas espcially in the production of an
artistic work.
So what does this mean? Everyone has an
imagination, whether it be imagining what food they will have tonight or
imagining a narrative in a post-apocolyptic world. There are different
variations of imagination and creativity. Artists nuture creativity and express
it through artist mediums such as paint, pencils, digital. But how far can we
go within imagination and what defines this from reality. Imagination can
sometimes be a vessel from the stress of real world issues and allow us to
become submerged into a lower level of our subconscious. Many times a day I
will zone out and begin creating different stories and characters.
In practical terms, if someone is
psychologically damaged in childhood, they may imagine things such as people,
personalities and some even create hole new meanings for reality. This is the
end of creativity that I find quite frightening, the human brain can not handle
a situation so it creates another as reality to sooth the stress. This is the
furthest push of the imagination, and is overwhelming to think about.
Talent is produced when creativity is
carefully moulded and practised excessively. It is unlikely that any human will
try something once and be amazing at it from the off. I personally believe that
artists are taught. This stems back to the nature/ nuture debate. This debate
can be traced back to many aspects of the human psyche, for example are murderers
born natural killers or does society make them this way? I think it has to be a
mixture of both, as well as creating an artist. You have to be able to
recognise shapes and dynamics of drawing, but you will learn new techniques
from peers and people throughout your life. Some people do not care for there
creative sides, and allow this to wilt. Artists however enjoy the creativity,
and therefore allow the knowledge and perception of art to grow. Craft and
skill both play a part on stimulating creativity and talent. You develop the
skill of art via practise, practise allows you to craft your talent. It is an
inevitable circle, you practise at something then you will improve. I
personally disagree that skill and craft hinder your abilities as an artist, as
these traits improve within time. Anything learnt cannot be a hinder. Talent
can be seen as something you are born with, this is incorrect. We are all born
with the same talent as everyone else. We are infant humans, we have the same
aspects as each other at that age. Skill
is often seen as something learnt. Both skill and talent are things that are
learnt, on one is born amazing, we are born with the basic urges, cry for food,
cry for change, cry for pain. If we didn’t learn we would still be at this
stage now. This is the simplicity of human evolution and learning. From this we
learn and manipulate different aspects of our personalities.
Creativity is seen in game art generation.
Without the imagination to think of a suitable story there wouldn’t be a starting
point for the game. It manifests itself throughout the evolution of a game.
Technical advancements allow artists to use more than traditional medium to
express the creativity. It allows us to get the thoughts in our mind, down on
paper for others to see. It can be argued that it is much quicker to make
digital paints than traditional, because you can erase and change colours at a
click of a mouse, although it still takes a lot of talent to use.
In the industry, all roles use creativity in
the creation of a game. Art directors, programmers, writers all have to be able
to imagine how something looks or works and get it into the game. It is an
important aspect to have, and is needed to create a flowing game. As the
audience we feel the creativity stems from the entirety of the game, not
individual identities. You don’t normally focus on individual points in the
game unless you are playing it to find these tell tale signs.
There are a variety of ways the gaming
industry manifests creativity. All areas of the team uses creativity, so it
will be shown via all areas of the game. The graphics are engineered by
imagination, as are the narratives, AI, gameplay, concepts. You cannot escape
imagination, it is everywhere.
As an artists, I
show my creativity through the images I create, the thought flows from my brain
to my hand and splurges onto the paper in front of me. I cannot control it, I
need to express it through however I can, thus by drawing it in physical form.
I need to develop my drawing understanding and ability to enter the field I
wish to be in.
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