Monday, 13 February 2012

Random Blog Entry

   Inspiration and Motivation;

“The great and glorious masterpiece of
man is to know how to live to purpose”
Michel de Montaigne

   With this in mind I can truly say that I have goals for my life. Does this mean ill stick to them? I doubt it, life has a way of messing up plans. But whatever is thrown at me I’ll try and make best of it. There must be a reason for life it’s just figuring it out that is the problem.

     It’s hard not to compare yourself to people in this industry, there’s always someone that’s going to be better than you. I normally just go cry in a corner, I hate the fact I can’t do things when I try so hard. It’s so difficult to get where you want. I’m such a competitive person, i strive to be taught and to be the best. I just need to stop making it all I think about. I need to try and look at myself in a different perspective, from now on I’m determined to see myself not as a failure but as someone who has got this far in life, looking back at my old drawings just proves that I have developed my own understanding of art and applying that to my work.  As Hugh Leonard once said “My life is every moment of my life. It is not a culmination of the past”

And as I once said “I’m lucky to have a life as good as this”.

Thursday, 2 February 2012

CodeMasters

  Yesterday’s lecture from the people at CodeMasters was very insightful. I originally wanted to be a concept artists but the idea escaped me when I kept hearing that it would be physically impossible to get that job. The lectures taught me that whatever I want to do I just have to keep pushing for it and not loose hope. I believe I was allowed on the course for a reason, even though this is un known to me now, I see myself looking back in the future and thinking “Thank god I stuck with it and got my ass in gear”.

   The PowerPoint especially made me feel really enthusiastic; all the way through it I kept thinking that I wish I could just go home and spend the next 20 hours doing non-stop concept art. Ideas where floating all around my head, what brilliant ideas, I must get these down on paper. Before I knew it I was creating characters with back stories, environments for these creatures and their personalities. There wasn’t enough time to get them all down, the thoughts were all fighting in my brain to be on paper.

    I found some similarities between me and the CodeMasters workers, some things they were saying made me wonder if they were much different to me when they started out learning art.  This made me feel hopeful for the future. Whatever happens, I’m meant to be here, that I know for sure. Looking through the past weeks I can see how much I’ve improved on certain things. At college I felt that my art course was a chore, but now I really enjoy getting into it. For example, making a sculpture of my Reef character is such an interesting thing to be doing! And I feel like I’m making good progress. It feels so good to learn something new, I love being fed knowledge, I thrive to be taught, to be moulded into the perfect gaming artist.

    I need to get out of the mindset that I’m still in the school system. Go to school, have my mind brain-washed, go home, do homework, repeat the next day. This is right, this is wrong, there is only one way to do something. No, I need to go about my days with a different mind set. I need to get out of the feeling that I’m still in that crazy circle of acceptance and disruption.

Thursday, 19 January 2012

WEARING MY BRAND NEW SHOES!

I really struggle with  titles D: haha....

    Wow, time does really fly when you’re consumed by your work!

I am absolutely buzzing after hearing the new homework for Visual Design! I’ve been spending a good amount of time thinking about it and I have some interesting ideas to be getting on with. I seriously love this kind of work, if I have time I’m planning on setting myself tasks like this every week or so (Depending on how much other work there is to do) Just pick a random word and develop a character on it, it really allows my imagination to get the better of me! So many ideas, it’s hard trying to get them all down before they are forgotten! I’m really enjoying it!!

    And the 3D work is really pleasing too! I’ve always been interested in cars all my life. As a little girl I wouldn’t bother with dolls and barbies and things, no give me a massive monster truck with shiny decals and sweet modified body kits. I then started a Car Mechanics course which was really fun, I learnt a lot about the anatomy and structure of a car and now I have my own car I’m slowly modding her. Starting with the inside as it doesn’t affect the painful insurance costs, but anyway, it feels really good to be excited about the van topic, I have always loved cars and too be able to try to model and texture one is pretty amazing.

    Good times were had by me. :D

Wednesday, 18 January 2012

TAKE A PICTURE WE DON'T CARE.

     When i think of something good to write on my blog I sit down at the computer and my mind goes totally blank. Typical.

      The other day it occurred to me to think for a while (As I don’t do much of that often?!) about how much someone’s opinion differs as to regarding what makes a game “good”.

    For me, it’s how the audience and the game “interact” with each other, I like games that really make me feel as if it’s actually me there, slicing people’s faces off or driving an exotic muscle car off a cliff or some random act of stupidity that if you were to try in real life you’d surely be locked up for. It gives me the chance to be someone totally different, forget about the past, stop worrying for the future and not give a flying pancake about anything. Now that’s the reality I like.

   But I look at some games and think “How is this fun?”. I recently watched someone play a game which I found incredibly boring and ridiculous (To save my sanity, I’ll leave out the title) Being cliché is one thing, I think everything is kind of “cliché” now because most ideas have been done but oh my days! This one really had me bored! Predictable, mindless and irritatingly annoying! Most of the time i enjoy games, but some I just find really hard to cope with.

    Oh another thing I wanted to mention which really destroys games are the fans. So many times I have really liked an idea (Not just with games) and I think to myself, “yeh this could work out”. But then the flow of mindless fans start loving it and anyone with a different opinion to them will be cobbled up with hatred and anger, they screw with the storylines, mess up the characters and basically change it to be suited to just them. Them and their “Precious”. I appreciate fans with a good reasoning behind there likes, ones that are willing to hear others opinions because without fans there wouldn’t be anymore games. But when people just like something because it’s a fad or “OMG111!!11 he has anime hair!!!1!!! Instant like!!2!one!” It gets very infuriating.  

   Well this drawing isn’t going to get itself done and this blog has just given me an excellent idea. I get inspired from the most randomest of things! MAN THE WORK STATIONS, SHARPEN THE PENCILS IT’S  TIME TO GET MY DRAW ON!

Tuesday, 10 January 2012

Updated? Surely not!

   Haven’t updated in a while so I thought I should write some mindless dribble about my day.

   I’ve really enjoyed the new experience today of drawing without looking at the page to try and train our brains. It was interesting to try something that I’m not used too, and the finishing images where diabolical! It probably didn’t help that I was rolling around laughing. The whole feeling from today was a positive one, it was nice to see everyone having fun and enjoying it.

    The morning session was something I found really entertaining. I’ve always enjoyed drawing models because I find it so difficult. I could see my progression however, throughout the sketches from the day. At least they are actually starting to look like people now. The time limit was a big hurdle for me to get over, on my first drawing I’d only managed to produce a very inaccurate circle for the head and part of a torso. Speed is something I definitely have to get used too. The laid back atmosphere and general positive experience left me feeling really comfortable working in this kind of environment.

   The second session was very motivating, I’ve always enjoyed learning about the way the brain works and how people react to different things. So having to forget everything I learnt about looking at the shapes to get them accurate had to be forgotten for the session. The random scribbles reminds me of an artist I once studied called Paul Kenton. I liked his style when I first saw it so it was good to be able to recreate something that looked in a similar style.

    Today has definitely been a very uplifting day, enjoying the work and the good laughs has really inspired and encouraged me to try different things.

    Is it “geeky” to say I’m actually enjoying the homework? Yes. Yes it is.
 Image by Paul Kenton

Monday, 12 December 2011

Monday 12th December

Monday 12th December.
    Just a quick update on all thing Game Art….
    Game Production: Finished my tree project off today and handed it in. It took me a while to figure out how to unwrap and texture it. I had a lot of trouble but in doing so, have learnt useful tips on how to tackle something with similar properties. I couldn’t have got by without the help from my friends. I feel I could have done them better, so over the next few weeks I’ll hopefully have time to practise it, putting the tricks that I learnt into practise so that the difficult layout of the programme will seem easier and will be firmly stored in my head. This way I’ll be able to produce better quality 3D items that I feel pleased with. Overall, I’m happy at how I tackle the projects that have been set, as I have had no experience with this type of software before, so the bits that I’m learning are very interesting, I’m just finding it a little difficult to grasp all the different ways of rendering items, and trying to cope when 3DsMax has a fit.
     Visual Design: I have been attempting to do more drawings than before to try and get my hours up. I find myself enjoying it and being pleased with some of the final results. I seem to get into this mindset where I’m lost in my drawing. In my A-level art, I would find it hard to get “hyped” up by any of the topics or to feel motivated to do my best. Thankfully, I’m really enjoying the drawing topics here. I don’t realise the time quickly escaping me as I try new techniques and rendering. I feel excited when I draw now, because I want to see what and how I can improve! I’m also really pleased with the topic of the next project, however, I’m going to have to plan my time more wisely. As this is a major problem for me.
    Critical Studies: I’m hoping to add lot’s of variety to my blog from now on. I always have good ideas stored up in my mind, but when I sit down at my desk and whip open Microsoft Word my mind ends up going blank. And when I do write something, it’s either really boring or inappropriate. Which is why I write this entry today. I feel like it’s a good chance to see how my views and opinions change when I look back and if I act on any of the negative notes I have made today, so that I can improve.
    Gaming: I’m in the mood for some scary games, even though I tend to chicken out quite easily…..

Sunday, 4 December 2011

New Game Journalism

   Game reviews are an important piece in the mechanical clog-work with regards as to the success or failure of a game. This is because many gamers, are influenced by other people’s opinions. Personally, I try no to rely on other people’s opinions as it tends to “taint” your own view, but when I do read one, I believe it as cold hard truth even though I know it’s far from it. But what makes a review something to remember? All reviewers want to be the one that “stands out” and to be the person who makes or breaks a game, as this is what will keep them in the business.

     There are a lot of issues regarding working with reviews in the gaming industry. To people who may not of had experience in this, may see it as an easy way to able to play games and talk about them for a living. But, because game reviews are taken so seriously, it’s a very hard part of the industry to get into. Anybody can write a review, but it takes someone very talented to persuade an audience for or against something. You need to have good literary reviewing skills to begin in this industry, but that means you need to have had some experience, but because you aren’t in the industry it just makes it a difficult circle to break.

       Reviewers are mostly employed by companies revolving around the media, like for example, magazines and gaming websites. This means that these companies pay the reviewers wages. The reviewers need to have something interesting to say, otherwise the audience (and therefore the consumers of games) will get bored of hearing the same thing told over and over again. They are paid to make it interesting, so audiences will buy their magazines and visit their websites.

         Personally, I think a “standardising” ranking system would make reviews more boring. They should be able to stick to a basic overall reviewing system to include the need-to-know aspects of a game but be able to extend on the basics, to make for a more interesting read. This means that you will have the information you need to know about the game surrounded by the “padding” of the other things which may make the game more or less interesting for the consumers. An objective ranking system isn’t totally necessary for sales, but a loosely based reviewing system may help expose any problems or benefits about certain games.

       My feelings towards new game journalism is, as I have stated before, I find them slightly too biased and perhaps a little tedious. People’s opinions on things will always differ, like everything else in the world, somebody may like one thing and somebody may despise it. This makes for a more interesting world to live in, though I feel like it is too easy to take these opinions as truth. If I do read a review on a game, I tend to find a variety of reviews from different sorts of people, to gather a collective response. However, if I’d like to buy a game, and I read some bad reviews, I will still buy it so that I can make my own mind up.     

     A recommended version of game reviewing is to gather a group of people and share the thoughts on a certain game. This way, it gives you the ability to see the sort of body language which comes with the reviews, as some popele may feel strongly against something and some may not. You would not be able to tell if you are reading the review instead of seeing it in person. Also, if there is a difference in opinion, then people may discuss and argue their points, backing them up with better reasons. The continual going back and forth from one reason to another gives other’s the chance to take in the opinions and reasons.

    If I were to review a game, I always tend to try and make it seem better than necessary because I want people to appreciate the effort that has gone into making it, even if it’s really not my sort of thing. I’d make my review too biased and then would easily be persuaded in a discussion. Instead of giving my reasons as to why it’s bad or good, I’d prefer to give reasons on how it could be improved, discussing the positives along with it. Therefore, giving constructive criticism as to not offend anyone.